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Ganker
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Posted on by Anonymous
why Is this the best fromsoft game?
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- Anonymous
16 hours ago
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It caters to weeaboos.
- Anonymous
16 hours ago
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It caters to people who like the best combat and bosses in any game ever made.
- Anonymous
16 hours ago
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Passion project, just like bloodborne
- Anonymous
16 hours ago
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It's not fair. BB, the greatest game ever made, confined to sh*tty PS4, and Sekiro, a close second, denied DLC because it was published by Activision.
- Anonymous
15 hours ago
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I still want my moonlight draw
- Anonymous
15 hours ago
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I thought Activision loves DLC
- Anonymous
15 hours ago
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Yeah, it's Fromsoftware that decided not to make a DLC.
Understandably so, since there's no way to expand Sekiro
90% of the prosthetics and arts are useless and everybody just presses L1 and R1, so what would be the point of adding more rythm checks and stuff?
More levels? Sekiro has no level design, you rush through anything.
Mibu village would actually be cool in a Souls game but in Sekiro you just rush and jump through it- Anonymous
14 hours ago
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My two main issues with Sekiro are the level design like you said and how forgiving it is, and the egregious mini boss reusage. In any other game the amount of times each mini boss is reused would probably tarnish a game's reputation and make it forgettable, but the peerless combat system literally carries it just enough that it's only just forgivable.
If this game didn't have so many reused mini bosses it might've been the objectively best action game ever made.
- Anonymous
16 hours ago
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A few different reasons.
It has a single but more demanding playstyle that allows for more focused content. Also it has a ton of ludo moments. I like Souls but Sekiro cuts out the bullsh*t while keeping all the stuff I like (exploring an interconnected world full of intricate enemy placement and cool bosses). Also it's the only game with an ending that actually changes the final boss (Shura), and a demon bell/charmless run is more interesting than NG+. - Anonymous
16 hours ago
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clang clang mechanics handles fast and varied attacks better than dodge based gameplay resulting in weird delayed attacks and strings
- Anonymous
16 hours ago
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Because they created a combat system that wasn't shackled to i-frame dodging, so it wasn't doomed to being centered around it. So their already impressive skill at fine-tuning combat numbers and stats could go even further. I guess it also helped that it's not an rpg trying to balance a variety of builds and gear. It would be a crying shame if they really never made another game even similar to sekiro
- Anonymous
15 hours ago
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>Because they created a combat system that wasn't shackled to i-frame dodging, so it wasn't doomed to being centered around it.
Sekiro didn't invest parries. Way of the Samurai?
Technically Bahman has no iframes either not is centered around them. This isn't an indication of good combat or skill on designers side- Anonymous
15 hours ago
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Sekiro didn't invent the parry, it just perfected it.
- Anonymous
15 hours ago
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That would be Hollow Knight or DMC, where you are actually swinging a weapon and not pressing the magic Batman Arkham counter button
- Anonymous
15 hours ago
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No, I tested it charmless and you can actually get all achievements in 60 hours. I really don't like games that I only put double digits hours on
>It involves a conscious decision
Sekiro is utterly braindead, you get extra failsafes for a generous window with little punishment, the most tanky character in a From game that doesn't even get the chance to be alpha striked with the resurrection mechanic and can with a single press of a block instantly nullify every hitbox.
It doesn't even respect the player enough to let him check if an attack is a sweep or thrust or grab- Anonymous
14 hours ago
Why did it filter so many then? With BB a close second, Sekiro has the best combat of any Fromsoft game and it isn't close.
- Anonymous
14 hours ago
>Why did it filter so many then?
I guess people are just fricking moronic
>With BB a close second, Sekiro has the best combat of any Fromsoft game and it isn't close.
No, it's just streamlined and braindead enough that you can feel good about it with sloppy play. - Anonymous
14 hours ago
No, that would be turtling behind a shield and spamming i‐frames while rolling like a bozo. What made the combat in Sekiro and BB so good is that both encouraged aggressive play to the point it was nearly forced.
>y-you overlevel
I platinum'd Sekiro in less than 60 hours, across 3 playthroughs, did you?
[...]
Because it is. I run tests across all fully upgraded prosthetics and arts and there's less than a handful of them clearly too good, lots that are borderline useless, lots that are underwhwlming, even after the balance patchI'll agree with you on the prosthetics. That seemed like it would be the next iteration of trick weapons, but almost all of them were only situationally useful at best.
- Anonymous
16 hours ago
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That's not Dark Souls 2, the actual best game Fromsoft has ever made
- Anonymous
16 hours ago
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it's not funny anymore the meme has died
- Anonymous
16 hours ago
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>why Is this the best fromsoft game?
I won't call it the best, but I personally enjoyed the combat much more than the Souls series. In my view, Souls are much more about exploration and sort of puzzle-solving, finding the right weapons/items/tactics to beat the encounter, rather than beating it through skill. There are exceptions of course, and plenty of skill-based bosses, but most people never have to learn them because there is always the option of cheese and/or leveling up. I don't typically hit my head against a wall in games unless I have to, and since From gave me the option of an easy mode (summons, leveling, etc) in the Souls games, I often used that easy mode rather than getting good.
Sekiro did not give me that option, and I had to beat it the right way as a result. I'm still a scrub that plays without chip damage, but at least I felt good beating the game on intro difficulty by my own effort. Also, having only one main weapon allowed them to make the gameplay for that weapon very good, rather than just having a whole arsenal of weapons all jammed into the same gameplay like Souls does.
- Anonymous
15 hours ago
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Brilliant combat
Smooth movement
Brilliant sound design
Decent story (by From Software standards) - Anonymous
15 hours ago
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Story is great but the game is too difficult.
Elden Ring difficulty is OK but its empty and boring.
DS1 is still the best ( I never played DemonSouls )
- Anonymous
15 hours ago
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>DS1 is still the best ( I never played DemonSouls )
I played Demon's Souls when it was released, and enjoyed it a lot, but Dark Souls 1 is better by a mile.
- Anonymous
15 hours ago
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Instead of putting a bunch of effort into one style (melee combat) and half assing sh*tty other modes of combat (magic and ranged) like in dark souls they just cut out the middle man and made one combat style and made it more well fleshed out.
Its a shame that Bloodborne and Sekiro are by far the best FROM games and we're probably not going to get more games like them and instead will get more boring openworld slop with repeated content like Elden Ring instead.
- Anonymous
15 hours ago
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They should be able to pump out a game like Sekiro or Bloodborne a lot faster and cheaper though. That's my cope at least.
- Anonymous
15 hours ago
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Never. You'll get another AC or souls title. Tenchu never ever.
- Anonymous
15 hours ago
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Speaking of Tenchu, I’m genuinely shocked at how awful the stealth mechanics in Sekiro were considering it started life as a Tenchu reboot.
Miyazaki really doesn’t understand stealth.
- Anonymous
15 hours ago
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What would a bloodborne sequel be about? At least Sekiro already has the hook of Sekiro and his e-girl mistress going to China to restore the dragon.
- Anonymous
15 hours ago
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Old Hunters prequel would be better featuring an actual character instead of a player one.
- Anonymous
15 hours ago
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Not that they would make a sequel to them but new IPs, which is where I think From are at their best. The Dark Souls entries are getting stale, especially after Elden Ring, and if we just have more soulless open world slop to look forward to, that will be sad.
- Anonymous
15 hours ago
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I liked that they didn't waste time on a bunch of other weapons and magic, but I do wish there were stances or at least more movesets. I'm pretty sure it's the chikage moveset recycled.
- Anonymous
15 hours ago
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I think that a moveset focused on the spear and/or the axe would be great instead of being a single attack item that you only use against like 3 enemies across the entire game.
- Anonymous
15 hours ago
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Its not. It's a souls game minus 90% of the functions and customization. It's just super Japanese so weebs freak out over it. Its two button combat
- Anonymous
15 hours ago
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it has less rpg mechanics
- Anonymous
15 hours ago
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How the frick do you go from this to Elden Ring? Is the B team meme real?
- Anonymous
15 hours ago
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different directors in gameplay department
- Anonymous
15 hours ago
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- Anonymous
15 hours ago
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>Elden Ring is proof that the formula has gotten very stale
when people post sh*t like this are they really that far up their own ass or are they just trolling?
elden ring showed that the souls formula still works just with slight modern tweaks. the game is a commercial and critical success. your own personal opinion as an avid souls player about how souls games are getting boring cause you've played them all already isn't a notable critique.- Anonymous
15 hours ago
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Wow critics are literal and disingenuous hom*osexuals, who could have guessed? Ghost of Tsushima looked incredible and I liked its more grounded story, but the combat gets brutally mogged by Sekiro.
- Anonymous
15 hours ago
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That would be Hollow Knight or DMC, where you are actually swinging a weapon and not pressing the magic Batman Arkham counter button
Did you even play Sekiro, sis?
- Anonymous
15 hours ago
yes, it's very shallow
- Anonymous
15 hours ago
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>who could have guessed?
Well not the guy I replied to obviously, genius
- Anonymous
15 hours ago
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I guess I'll download it again and try, but I found the game very ugly and visually bland.
- Anonymous
15 hours ago
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I never liked it, combat and enemies feel so much more simplistic than Elden Ring and Wolf is too OP
- Anonymous
15 hours ago
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fun.
- Anonymous
15 hours ago
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They replaced dodge rolls with sword parries but the parries are actually satisfyling to pull of.
- Anonymous
15 hours ago
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>no cheesing with overpowered weapons
>no cheesing by overleveling- Anonymous
14 hours ago
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>>no cheesing with overpowered weapons
Mortal Blade exists
>>no cheesing by overleveling
why are you overleveling?- Anonymous
14 hours ago
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>why are you overleveling?
why are you?- Anonymous
14 hours ago
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I'm not, I don't suck at games.
You do though, if aome oversimplified monkeybrain press l1 on reaction makes you feel that proud of not overleveling- Anonymous
14 hours ago
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you clearly overlevel lmao
- Anonymous
14 hours ago
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>y-you overlevel
I platinum'd Sekiro in less than 60 hours, across 3 playthroughs, did you?Why do you think the mortal blade is overpowred?
Because it is. I run tests across all fully upgraded prosthetics and arts and there's less than a handful of them clearly too good, lots that are borderline useless, lots that are underwhwlming, even after the balance patch
- Anonymous
14 hours ago
>I platinum'd Sekiro in less than 60 hours, across 3 playthroughs, did you?
you clearly didnt, overleveler - Anonymous
14 hours ago
lmao that's not even your post
- Anonymous
14 hours ago
trying too hard, hom*osexual
My two main issues with Sekiro are the level design like you said and how forgiving it is, and the egregious mini boss reusage. In any other game the amount of times each mini boss is reused would probably tarnish a game's reputation and make it forgettable, but the peerless combat system literally carries it just enough that it's only just forgivable.
If this game didn't have so many reused mini bosses it might've been the objectively best action game ever made.The reuse of bosses impacts the enjoyment of the game mainly because of how much the bosses rely on pre-baked 12 stage combos woth no variety or mixup, minibosses like lone shadows being the most obvious example, so you learn their moveset through muscle memorry so well that even in the cramped areas where camera spazzes out you can still perfectly deflect them.
My point is that if you back away, the fights will take forever. It's almost mandatory that you go toe to toe with whatever you're fighting. Ape for instance, tries to run away and keep its distance a lot, and one of the most effective strategies is to charge it.
that doesn't make it aggressive, you are just pressuing enemies into throwing attacks for you to deflect
- Anonymous
14 hours ago
They are all trash yeah but that does not mean the mortal blade is overpowered, it just means it is not complete garbage. You are still better not using it at all and simply sticking to the normal attacks.
- Anonymous
14 hours ago
>but that does not mean the mortal blade is overpowered
You can stunlock several bosseslmao that's not even your post
yes, it is, schizo
No, that would be turtling behind a shield and spamming i‐frames while rolling like a bozo. What made the combat in Sekiro and BB so good is that both encouraged aggressive play to the point it was nearly forced.
[...]
I'll agree with you on the prosthetics. That seemed like it would be the next iteration of trick weapons, but almost all of them were only situationally useful at best.>No, that would be turtling behind a shield and spamming i‐frames while rolling like a bozo.
Well, show me such gameplay
>What made the combat in Sekiro and BB so good is that both encouraged aggressive play to the point it was nearly forced.
There's nothing aggressive about Sekiro, it's by far the most passive oriented game as you are incentivized into taking turns with the game flashing your windows. - Anonymous
14 hours ago
My point is that if you back away, the fights will take forever. It's almost mandatory that you go toe to toe with whatever you're fighting. Ape for instance, tries to run away and keep its distance a lot, and one of the most effective strategies is to charge it.
- Anonymous
14 hours ago
Now do that on a fresh new game file.
- Anonymous
14 hours ago
>proceeds to post one of the most on-rails fights of the souls franchise
- Anonymous
14 hours ago
It's a fight that expects and requires you to use movement so it's way above Sekiro entirely, it's also my RL1 playthrough, fighting against Midir
- Anonymous
14 hours ago
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Why do you think the mortal blade is overpowred?
- Anonymous
14 hours ago
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parrying is just more fun than rolling
- Anonymous
14 hours ago
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Because it doesn't really have scaling the same way their other games do.
Fromsoft is dogsh*t at scaling in their games - Anonymous
14 hours ago
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No stupid roll spam and combat doesn't feel like it's underwater
- Anonymous
14 hours ago
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it's really easy. painfully easy.
I started playing it a week or two ago and it's insane how forgiving it is. The sh*tty bait threads made me think it was going to be super hard but you can go through the game mindlessly mashing deflect and you just win.
I just beat the corrupted monk and so far there have been like 2 enemies that forced me to do something other than deflect: headless made me use a divine confetti and genichiro made me actually do his jumpy lightning gimmick. absolutely everything else in the game has just been tee hee deflect deflect deflect. - Anonymous
14 hours ago
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It just feels good to play compared to slow gameplay annoying ass soulsslop
- Anonymous
14 hours ago
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They made its dlc too big and have thus dedicated a separate team to upgrade it into a sequel for release after ER's own dlc
- Anonymous
13 hours ago
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It's probably their second worst, next to elden ring and ds2